Indie developers first to move for Oculus Rift gaming
Keith Stuart, for EDGE Online:
Clearly, the uptake is already beginning. Even though the consumer version of the Oculus Rift isn’t likely to be released until next year, indie devs such as Adhesive Games and Organic Humans, as well as one-time triple-A star Chris Riberts, are all preparing Rift compatibility in their latest titles. “After being involved in VR technology early on, when the Oculus appeared it was an instant attraction,” says Bill Wright, CTO at Meteor Entertainment, the publisher of hotly anticipated mech battle sim, Hawken. “Then, knowing the CEO of the new company for many years, it was easy to get in touch with them and talk about the possibilities of Hawken and Oculus. The process is straightforward with a focus on tweaking the game controls and view to best take advantage of the Oculus’ features. Indie developers are highly flexible and imaginative. They are the teams that come up with new genres and fresh approaches. They will take the Oculus and do things we have not thought of before”.