Oculus Rift, VR, and motion sickness
Jeffrey Matulef, Eurogamer:
I only played Doom 3 on the Oculus for about five minutes, but for roughly a half-hour after I felt like I was going to hurl. When that cleared up, my pounding headache remained for a few hours more. It's worth noting that I'm not sensitive to motion-sickness at all. Games have never had the affect on me.
Some people just can't do simulated space without motion sickness. For some, the experience is less nauseating with acclimation. Matulef seems overly skeptical of Oculus' Nate Mitchell's “two to three per cent of everyone [who has] demoed [the Rift],” but that number jibes with my experience with the average person playing non-VR 3D games more than Matulef's “four out of ten” selection of those who were trying the Rift demo at Pax Prime.
That said: it's gonna be an issue–one that VR developers will need to address with both hardware improvements like more accurate head-positioning and with software experiences that ease users into the experiences as serenely as possible. (Why does that make me think of Nintendo and the Wii?)