Takin' it queasy, part 3: *Minecraft*’s Notch on the Oculus Rift
From Rock, Paper, Shotgun:
Notch: I got a demo yesterday. Holy moley, it’s good. VR has always been so bad it couldn’t catch on. This one, I feel, is just above the threshold of actually catching on. The immersion I got was superb, and I got very, very nauseous, but I tried moving my head back and forth. It doesn’t do position, it just does rotational tracking right now. So if you move your head, you kind of go up, down…
Then you feel sick. Which is a good sign. That’s not a pleasant experience, but it means it’s actually working. You’re really expecting it to move. I’ve talked to those guys, and I’m definitely going to look into having that for the space game. And I’ll try to convince the guys to do it with Minecraft.
The problem is it has to be 60 FPS, and that’s very hard to guarantee with Minecraft, because someone could make a very complex city and you can’t render that at 60 FPS. So we’ll see.